STEAM Course for Primary Schools: Full STEAM ahead!
€480 (Fully Funded)
Accommodation & Other
Up to €160 per day (Fully Funded)
This is the perfect course to introduce the primary school teacher to advancements in technology and ways to create a classroom ready for the 21st-century challenges!
The course includes three major Robotics platforms: The Edison robot, the Lego Boost Kit and the Lego EV3 kit. We will be diving into all these platforms with hands-on building and coding. We will expand on ways teachers can incorporate it into their curriculum, and we will be creating lesson plans for different disciplines. Additionally, we will be presenting platforms that include material that a teacher can utilise and enrol the students, which will earn badges improving the course’s gamification aspect upon completion of a given task or exercise.
We will then move on to 3D Modelling and Printing and see the different 3D printing technologies and affordable solutions for a school classroom 3d printer. We will design and print objects which will complement specific topics such as Science, Mathematics and Music.
We will introduce VR and AR in education and see games and simulations which can enhance the classroom with our state-of-the-art VR equipment (Oculus Rift S).
Lastly, we will learn to fly and code mini drones (DJI Tello EDU) and see how they can play an enrichment role in your classroom.
• Robotics with Edison Robot.
• Meet the award-winning “Coding and Robotics” platform for teachers and students.
• Robotics with Lego Boost.
• Meet the “CodeSkills4Robotics” platform for teachers and students.
• Robotics with Lego Mindstorms EV3.
• 3D Design with TinkerCad and 3D Printing.
• VR and AR Games in Education.
• Drones in Education.
Aims in relation to the development of your organisation
- The School will gain expert teachers in the fields of Robotics.
- Teachers will be able to use, maintain and troubleshoot 3D printers in their school.
- Teachers can design and 3D print objects which will assist them to teach specific topics.
- The School will Incorporate new methods of teaching with the help of drones.
- Teachers will learn new ways of teaching through VR Games.
* The course can be modified according to the preferences of the attendees
Introduction to the course and get-to-know your trainers and fellow participants with networking activities. Practical issue arrangements and weekly schedule timetable. Presentation and registration by all participants to the “Emphasys Key Action 1 lifetime support platform“. This innovative platform will grant you access to all the material and supporting documentation of the course as well as a discussion forum for communication with all participants and trainers.
We will start with a short introduction to Robotics, followed by hands-on experience with the Edison robot and how it reads commands through barcodes and explore the various sensors and material you can use in your classroom to teach different concepts. We will present you with a supportive platform, example scenarios, and good practice projects made with the Edison robot.
We will be using the Lego BOOST kit, creating models with motors and sensors, and then bring creations to life through simple, icon-based coding commands. A platform that will support you in the classroom will become available to you, including teaching material and good practice examples.
We will continue with the Lego Mindstorms EV3 robotic platform. We will learn ways to embed robotics to cross-curricular STEM courses and methods to engage students by presenting the resources to design, build and program their creations while developing essential skills such as creativity, critical thinking, collaboration, and communication.
Introduction to 3D Modeling and design with Tinkercad a free, online 3D modelling program, known for its simplicity and ease of use. We will see how we can manage a classroom’s creations and design models ready for 3D printing and incorporate it in the school in topics such as maths and art.
We will then discuss 3D printing technologies and present affordable and efficient solutions for a school classroom 3D printer, followed by projects where 3D printing was used for social entrepreneurship.
We will experience various Virtual Reality and Augmented reality applications that students can use in the classroom for a wide range of topics such as Art, History and ICT. Different VR headset options will be presented, such as the Oculus Rift S, which can be part of the 21st-century classroom.
Change of venue to an indoor stadium for drone flying We will learn how to use drones in teaching various subjects, enjoyably and interactively.
We will see how drones can be used in Social sciences and inspire students to learn about local geography, cartography, and the history of their school’s area. Teach cardinal directions (north, south, east, and west) and environmental studies by identifying and analysing the litter types that pollute the environment with drone cameras. Use drones in mathematics to measure and estimate units of length, determine distances, and acquire some fundamental trigonometry concepts by observing a drone’s flight path.
Change of venue to a coastal city of Cyprus (Larnaca or Famagusta). Recap and conclusion of the course. Course evaluation, recommendations, outcomes and further steps – remote support through the Emphasys Key Action 1 platform. Award of certificates to the attendees. Arrangements and assistance for airport transportation.
- Visit a primary school in Nicosia
- Visit a gymnasium/high school in Nicosia
*The above dates can be flexible, whereas new ones can also be provided to accommodate the needs or availability of participants.