Shaping the class of the 21st century - VR, AR and Gamification!

Travel Expenses
Up to €820 (Fully Funded)
Course Fee
€480 (Fully Funded)
Accommodation & Other
Up to €160 per day (Fully Funded)
Course Description

We live in an era where learners shift away from conventional learning approaches. An increasing number of students drop out of school and educators need to consider the traditional mechanics of motivation. Recent technological developments which encompass virtual and augmented reality and gamification offer schools original and innovative ways to engage and excite the student’s desire to learn.
This course investigates the possibilities, challenges, and future of gamification, virtual and augmented reality in education through tested applications and scenarios in various teaching environments. We will see ways in which we can incorporate these elements in various classrooms across subjects and learn the design principles guiding VR and AR.

Topics Include

• What is Gamification, its significance, how it works and its downsides
• The eight principles of gamified learning
• Contests, leader boards, Open Badges and gamification of learning in the classroom
• VR and AR equipment for a classroom
• Constructivist learning with Virtual Reality support
• Virtual Reality applications and learning experiences
• The five design principles of Augmented Reality learning
• Augmented Reality applications and learning experiences

Aims in relation to the development of your organisation
  • The School will gain expert teachers on gamification methods.
  • The School will gain know-how with cutting edge technology such as VR and AR.
  • The School will enrich its didactic methods.
Course Schedule

* The course can be modified according to the preferences of the attendees


Introduction to the course and get-to-know your trainers and fellow participants with networking activities. Practical issue arrangements and weekly schedule timetable. Presentation and registration by all participants to the “Emphasys Key Action 1 lifetime support platform“. This innovative platform will grant you access to all the material and supporting documentation of the course as well as a discussion forum for communication with all participants and trainers.

We will start with a description of what gamification is all about. Its significance in the classroom, how it works and its downsides. We will touch on the eight gamified learning principles that every educator should follow when designing a gamified course. We will see several gamification examples and discuss possible classroom scenarios where it can enrich the learning experience.


We will discuss the value of contests in classrooms and how to prepare. We will examine how to create leader boards and keep score efficiently and fairly. We will see what Open Badges are and how you can create your own personalised Badge for every occasion and ways to award them to your students.


Introduction to VR (Virtual Reality), AR (Augmented Reality) and Mixed Reality, their differences and similarities and which technology is best applicable.

A discussion will follow on the most suitable equipment a teacher can use in the classroom, in indoor and outdoor activities. We will then explore several VR applications using VR equipment (Oculus Rift S) and their use in a school’s curriculum.


We will explore the various AR applications which an educator can use in a classroom. We will touch on AR content targeted to students who may not be as engaged in learning as their peers.

We will see how teachers can incorporate AR in Geography, History, Mathematics, Biology and Art. Finally, we will look at some good practises of AR used in several scenario cases.


We will see how we can utilise some of the available tools and create a VR/AR experience with gamification elements. A workshop for preparing the structure of a lesson that will use elements based on the content presented so far. Followed by a discussion, feedback and recommendations.


Change of venue to a coastal city of Cyprus (Larnaca or Famagusta). Recap and conclusion of the course. Course evaluation, recommendations, outcomes and further steps – remote support through the Emphasys Key Action 1 platform. Award of certificates to the attendees. Arrangements and assistance for airport transportation.

Other Activities

  • Visit a primary school in Nicosia
  • Visit a gymnasium/high school in Nicosia
Available Dates
  • 13/11/2023 - 18/11/2023 Confirmed
  • 11/03/2024 - 16/03/2024

*The above dates can be flexible, whereas new ones can also be provided to accommodate the needs or availability of participants.

Target Group:  
Primary School Teachers
Language: English, Greek
Linguistic Support in Greek, French and Spanish
Country: Cyprus
Course Code: SC21C01
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