Course Fee per person
Up to € 480 (Fully Funded)
Up to € 480 (Fully Funded)
Immersive technologies and game-based approaches can transform learning by allowing learners to explore places, situations and ideas that may be difficult to experience in a traditional classroom. This practical course focuses not on learning individual VR or AR tools, but on designing meaningful immersive learning experiences and understanding when VR, AR, Mixed Reality, gamification or game-based learning can add genuine educational value.
Participants will experience immersive learning from the learner’s perspective using the Meta Quest VR equipment available at the EMPHASYS STEAM Lab, explore existing immersive learning scenarios and evaluate their educational value. They will also experiment with AR creation and develop learning experiences connected to subjects such as Geography, History, Mathematics, Biology and other Science subjects, Languages, Art, VET, cultural heritage and environmental education.
The course modernises gamification by moving beyond points, badges and leaderboards towards storytelling, missions, challenges, levels, progress, feedback, escape-room concepts and collaborative games designed to motivate learners. Participants will also explore accessibility, motion sickness, sensory overload, age appropriateness, privacy and safe use of immersive technologies, including alternatives for learners who cannot or do not wish to use VR headsets.
By the end of the course, participants will design and test a classroom-ready Immersive Learning Experience combining VR, AR and/or gamification according to their subject and learners.
Participants receive a Certificate of Attendance upon successful completion of the course. Upon request, EMPHASYS also supports participants and their sending organisations with the documentation required for the recognition and validation of their Erasmus+ mobility, including the Europass Mobility document and relevant mobility documentation.
Additional documentation can be provided upon request to support mobility reporting, recognition and dissemination requirements.
Participants can enrich their stay in Cyprus through a range of cultural and social activities, including guided city tours, visits to cultural and heritage sites, traditional villages, nature destinations and other local experiences.
Additional fees may apply for full-day excursions and journeys, depending on transportation, entrance fees and the selected activity.
EMPHASYS courses offer opportunities to connect with educators, trainers and professionals from across Europe, exchange experiences, educational practices and ideas, build professional connections and explore opportunities for future cooperation and partnerships.
* Daily training hours: 09:00–14:00
The course programme may be adapted to participants’ needs and group profile. Coffee breaks are provided by EMPHASYS each training day. Cultural activities, study visits and networking opportunities are included as part of the course schedule.
From Engagement to Immersive Learning
Experiencing Virtual Reality as a Learner
Designing with VR and AR
Storytelling, Missions and Game-Based Learning
Inclusive, Accessible and Responsible Immersive Learning
Creating, Testing and Implementing an Immersive Learning Experience
*Study visits will be selected according to availability
*The above dates can be flexible, whereas new ones can also be provided to accommodate the needs or availability of participants.
Trainer(s)
MSc in Computer Science and Data Communication Systems & Certified Trainer of Vocational Training – EQF Level 5